Now that we had identified the core concerns, we needed to address them. Some examples of these concerns were not knowing the area well when using the scooter, or where it would work to avoid dead zones, and knowing the safety rules.
We listed various features that the app could include, and grouped these features according to their level of importance in producing the minimum viable product. To refine our conclusions, we collaborated within our group to make sure they would align with the business goals of Lime. After much back-and-forth, we settled on features that the app “must have”, “should have”, “could have”, and “won’t have”. All features had to fall under one of these three themes to be considered
With the user flow blueprint we set out to create our first iteration of mid fidelity wireframing. We started with a design studio to help brainstorm ideas for the screens we would like to create. The main screens we focused in on were Lime points for our rewards program, a GPS directions similar to Uber or google maps and a ride summary page for overview of the trip.
During our research we found out the Gen 3 Lime Scooters had on board display screens. We decided to incorporate them into our designs so the user(Lucas) would be better notified of things happening. For example when they couldn’t park the scooter in that area they would get an image that says no parking. The current scooter screens only show the speed in which the user is going on the scooter. With these concepts and ideas in hand we set out to find users to start our usability tests on.
Ride Summary Page
Ride Summary Page
Ride Summary Page